Update: 15 hours after Gotham Knights’ first major patch removed Denuvo from the executable, a small follow-up patch added it back. What many players celebrated as a positive move was apparently an accident.
On Wednesday, Gotham Knights’ patch reduced its executable file size by 327.10 megabytes, As received by SteamDB, and players on Reddit reported that Denuvo was gone. That size is consistent with Denuvo’s anti-piracy DRM, which often adds hundreds of megabytes to a game’s .exe. Half a day later, another update added 315.6 megabytes back to exe—not quite the same number, but again in line with Denuvo’s usual .exe bloat. Denuvo is still listed on Gotham Knights’ Steam page.
As Redditors pointed out, it’s probably too little change, too late. “It’s in the deep oceans now baby,” he wrote a poster in the r/PirateGames subreddit. We’ve reached out to Warner Bros. for comment on Gotham Knights’ use of Denuvo and will update if we hear back.
Original story below.
Gotham Knights has arrived with, well, whine a little. The Arkham series spin-off, which casts you as four of Batman’s sidekicks after the apparent demise of the Dark Knight, is generally underwhelming, but that certainly wasn’t helped by persistent performance issues on PC.
The first patch for the game has arrived, which doesn’t address these, but makes a ton of changes and for unknown reasons removes Denuvo, the anti-piracy technology loved by gamers everywhere. It may sound odd, but it’s something we’ve seen with other titles that launch Denuvo (or one of the equivalents) and then get pulled after that initial sales period.
Other fixes include graphical glitches, control issues, and somewhat surprisingly, invincible enemies that play a “meditation” animation will no longer appear in crimes. I mean, I’d like to see that – it might make the experience better.
The patch notes are below:
- When invincible enemies are playing a “meditation” animation, they will not appear in crimes.
- Various UI issues are fixed.
- Fixed issues with graphics settings not being applied correctly.
- Various localization fixes.
- Fixed specific keyboard/mouse input issues.
- Co-op: Fixed an issue that prevented you from being able to join friends via invitations.
- Stability: Various bug fixes throughout the title, most notably the “free the scientists” fight in STAR Labs and the Harley Quinn Hospital Boss Fight.
- Fixed AMD specific crash related to shadows.
- Known Issues: There may be some compatibility issues with Nvidia Ansel that we are still investigating for this patch.
Regarding performance issues, official account that’s all it says “The team is working hard on a larger patch to improve performance and deliver the best possible experience.”
There’s more to come from Gotham Knights, with the big promise being the arrival of four-player co-op at some point. Whether or not this version of Gotham is able to save itself is a precipice we can probably guess the answer to.