Overwatch 2’s next patch will target some of the strongest heroes in the game today. In a post on the Blizzard forums (Opens in a new tab), Overwatch 2 community manager Andy “AndyB” Belford revealed a selection of nerfs that will take effect on November 15th. The changes target Sombra, Genji, Zarya, D.Va, and the new ninja-themed support for Kiriko. The full list of changes is as follows:
- Hack ability lock duration reduced from 1.75 seconds to 1.5 seconds
- Hacked enemies are not valid targets for hacking for the duration of the effect
- Hacked damage multiplier reduced from 40% to 25%
- Max ammo reduced from 30 to 24
- Shuriken damage reduced from 29 to 27
- Barrier duration reduced from 2.5 seconds to 2
- Barrier cooldown increased from 10 to 11 seconds
- Fusion Cannon spread increased from 3.5 to 3.75
- Booster damage reduced from 25 to 15
- Swift Step invulnerability duration reduced from 0.4 to 0.25 seconds
We’ve previously covered how the best tanks in North America are made (Opens in a new tab) They have been playing Zarya. With Overwatch 2’s meta shifting to a single tank, many feared that damage-oriented secondary tanks like the Russian Heavylifter would be left behind. Blizzard seems to have over-corrected, making it a raid boss with near-constant invulnerability to his new double bubbles.
The time reduction seems like a smart change to tone it down without undermining that fantasy. D.Va, on the other hand, retains her new and improved defense matrix, minus the damage and accuracy slightly.
Support killer Genji benefited greatly from the switch to the single tank meta, so needing more shuriken to kill and having less of them in a clip (mag? forearm?) could get a better balance with the freer hand he now has in the backline. Sombra will also now have less potential as a solo assassin, especially with high hacking damage (40%-25%).
New heroes always need a bit of tuning after they’re introduced, and Kirkio’s reduced window of invulnerability will make him more prone to unintentional teleporting.
These all seem like reasonable changes to balance a hero shooter, despite the progression and monetization issues. (Opens in a new tab)it’s still a game we love (Opens in a new tab) In the heart since 2016.
While we’re at it, if Blizzard takes balance feedback, I’d like to suggest some changes to Cassidy:
- Doubled Peacemaker body shot damage, tripled headshot damage
- Flashbang has been reintroduced along with Magnetic Grenade, now gets both
- Deadeye locks immediately
- No one can be mean to me in group chat anymore