Sackboy is coming to PC, but LittleBigPlanet is what we really need | Job Binary


Another Playstation game is coming to PC, and another entry marks the incredibly detailed GeForce Now leak, which is currently a crystal ball for the PC release schedule. But is it Demon’s Souls (the one in the GeForce leak), or maybe Bloodborne (the one we’ve all been praying for)?


No, ladies and gentlemen, it is Sackboy: A Big Adventure (Irregular noise, silent applause). On the one hand, that’s cool and all, especially since it marks another Sony IP to make its way to PC, but given the nature of previous Sony exclusives we hope It’s coming to PC, it’s a bit of a shrug. Let’s face it, Sackboy is no “cute pet” Crash or Ratchet as he’s known, and even the first Sackboy spin-off game doesn’t offer us anything significant that we don’t already have on PC. But hey, Ariana Grande likes it, so there’s…

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To be clear, there’s nothing wrong or offensive about Sackboy, but the cute pad isn’t known for the memorable platforming adventures we’ve shared with Mario, Sonic or Crash. Sackboy’s recognizability is pretty much tied to the LittleBigPlanet series, which was about creating a vast universe of player-made content beyond the platform. That’s it The real appeal of the Sackboy IP, and while Sackboy: A Big Adventure will be a nice little addition to Sony’s PC repertoire, LittleBigPlanet was going to be a phenomenon.

I couldn’t tell you that in the early 2010s I was drooling over gamer-made LittleBigPlanet games – a veritable galaxy of silly and wonderful 2D platformers – but LittleBigPlanet 3 was right there at the top. -down games, racing games and even shooters. I remember my friend and I spending three hours trying to top the online leaderboards during a recreation of the original Donkey Kong. Around Halloween or Christmas I would delve into the lovingly crafted festive themed levels to get into my mind, and I especially remember a few in LBP 3. terribly well done party and board games.

The series brought just a little bit of the creativity we’d mostly seen in the PC modding scene to the PS3 and PS4 – it turned consumers into creators.

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LBP was a weird and quirky series, bound only by the fairly restrictive toolsets available in the game – toolsets and options that would be completely limitless if they opened up the world of PC modding. Sackboy’s immediate debut on PC isn’t exactly welcome, and will almost certainly find an audience, but with LittleBigPlanet Sony might have been on to something. a lot bigger

LittleBigPlanet’s new content was always limited to carefully curated and sanitized DLC on the Playstation Store, on PC everything would come from the community; As with many PC games, opening up the game’s code would be enough to allow players to fully customize the sack person, have more flexibility to create props, with custom music and sound effects, and allow modders to create tools. further streamlining the creation process. Then there’s the inherent accuracy and speed that comes with using a mouse and keyboard. The efficiency of creating only on PC would enrich the creations that would come out of the LBP PC community.

Sony could even take it a step further and bring Dreams, Media Molecule’s creation engine to PS4 in 2020, which expanded that Play, Create, Share ethos even further. People at the console have done incredible things with the tool, from Elden Ring fans to Halo Infinite, Silent Hills PT and the original Resident Evil. If this were to come to PC, Sony would have a long term marketing where we’ll see news, videos and mods for years showing the incredible things that can be achieved by combining a creative toolbox with tinkering. Friendly PC platform.

It’s actually a little surprising that no other PC developer has replicated the “Play, Create, Share” concept on PC. Sure, there are things like GameMaker and RPG Maker, but those are on a slightly more advanced level than, say, LittleBigPlanet or Mario Maker.

That may be about to change, however.

In 2019, modding collective Trixel Creative attempted to create a version of LittleBigPlanet (LittleBigPlanet Restitched) for PC, but received a cease and desist order from Sony. It’s understandable really, given Sony’s valuable IP technically is already available on PC via Playstation Now. In an interview with Eurogamer in 2020, Trixel acknowledged Sony’s right to defend its IP, although he lamented that LittleBigPlanet couldn’t give it the presence it deserves on PC.

But proving that death can lead to rebirth, Trixel Creative made the wise decision to move on. They cut LittleBigPlanet from the name (leaving just ‘Restitched’), replaced it with small toy models sewn by Sackboy, and otherwise kept the 2.5D LBP tone and ethos.

The studio was officially founded in February of this year, and in July it posted a teaser trailer for its new game Restitched on YouTube. Sure, it looks more like LittleBigPlanet 1 or 2 than LittleBigPlanet 3 (much less Dreams), but it’s the beginning of the studio’s journey, and unless Sony gives it some competition by deciding to bring the beloved LBP to PC, there’s no reason not to. we shouldn’t have to watch Restitched evolve and go through ever-improving iterations over the years like LBP did on the Playstation. There is a niche waiting to be filled right there.

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